Design, Graphics & Visual Media
Creative coding & generative art
Creative coding & generative art sits within Design, Graphics & Visual Media. Look for the decisions connecting visual results, creative tools, and the experience of an audience. This selection contains 63 catalog videos from 54 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.
Recurring catalog topics include demoscene, live coding, glsl, shaders, shadertoy and procedural graphics. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include demo, documentary, explainer, music, other, talk and tutorial. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.
“8 Bit & '8 Bitish' Graphics-Outside the Box”, listed under GDC Festival of Gaming, is cataloged as talk. Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
“Painting a Character with Maths”, listed under Inigo Quilez, is cataloged as tutorial. Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
63 videos
Demo
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)Demoscene High-Quality Videos (Annikras)
Demo
How life emerges from a simple particle motion law: Introducing the Primordial Particle SystemArtificial Life Lab Graz





























































