Skip to content

Design, Graphics & Visual Media

Computer graphics & rendering

Computer graphics & rendering sits within Design, Graphics & Visual Media. Look for the decisions connecting visual results, creative tools, and the experience of an audience. This selection contains 114 catalog videos from 96 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.

Recurring catalog topics include computer graphics, demoscene, siggraph, glsl, graphics and path tracing. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include course, demo, documentary, explainer, lecture, music, other, talk and tutorial. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.

“The Beauty of Bézier Curves”, listed under Freya Holmér, is cataloged as explainer. Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1…

“Painting a Character with Maths”, listed under Inigo Quilez, is cataloged as tutorial. Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.

114 videos