GDC Festival of Gaming
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
About this video
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.


