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GDC Festival of Gaming

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

About this video

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.