Design, Graphics & Visual Media
VR, AR & spatial computing
VR, AR & spatial computing sits within Design, Graphics & Visual Media. Look for the decisions connecting visual results, creative tools, and the experience of an audience. This selection contains 49 catalog videos from 45 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.
Recurring catalog topics include virtual reality, john carmack, vr, augmented reality, metaverse and oculus. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include comedy, commentary, demo, documentary, explainer, interview, news, other, podcast and talk. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.
“QuakeCon 2012 - John Carmack Keynote”, listed under QuakeCon Official, is cataloged as talk. John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
“Using a Headless MacBook with Vision Pro!”, listed under Luke Miani, is cataloged as demo. Luke Miani removes the screen from a MacBook Air and tests using it headless as the host for an Apple Vision Pro virtual display.
49 videos
Talk
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)Steamworks Development
















































