Games & Game Development
Game programming & engines
Game programming & engines sits within Games & Game Development. Explore games as designed experiences, software systems, and artifacts with their own histories and communities. This selection contains 118 catalog videos from 78 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.
Recurring catalog topics include game development, gdc, game engines, john carmack, jonathan blow and procedural generation. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include comedy, commentary, course, demo, documentary, explainer, interview, lecture, news, podcast, talk and tutorial. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.
“Overwatch Gameplay Architecture and Netcode”, listed under GDC Festival of Gaming, is cataloged as talk. Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they…
“A Deep Dive into Nanite Virtualized Geometry”, listed under SIGGRAPH Advances in Real-Time Rendering, is cataloged as talk. Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
118 videos
Interview
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica
Talk
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine WestRust Programming Language
Talk
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025Better Software Conference
Talk
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global OffensiveGDC Festival of Gaming
Interview
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars TechnicaArs Technica
Talk
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)Steamworks Development
Talk
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims GardnerStrange Loop Conference





















































































































