GameSpot
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
About this video
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.

