Skip to content

Games & Game Development

Game design

Game design sits within Games & Game Development. Explore games as designed experiences, software systems, and artifacts with their own histories and communities. This selection contains 65 catalog videos from 37 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.

Recurring catalog topics include game design, gdc, jonathan blow, postmortem, game development and civilization. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include commentary, demo, documentary, explainer, interview and talk. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.

“Exploring the Tech and Design of Noita”, listed under GDC Festival of Gaming, is cataloged as talk. In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies.…

“Gambling and the desire machine | Pay to Win”, listed under Jimmy McGee, is cataloged as commentary. A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money…

65 videos