Games & Game Development
Game history & retro gaming
Game history & retro gaming sits within Games & Game Development. Explore games as designed experiences, software systems, and artifacts with their own histories and communities. This selection contains 106 catalog videos from 77 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.
Recurring catalog topics include retro gaming, gdc, retro games, speedrunning, game history and nes. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include comedy, commentary, demo, documentary, explainer, interview, music, news, other and talk. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.
“8 Bit & '8 Bitish' Graphics-Outside the Box”, listed under GDC Festival of Gaming, is cataloged as talk. Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
“Computer program that learns to play classic NES games”, listed under suckerpinch, is cataloged as demo. Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his…
106 videos
Interview
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica
Documentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars TechnicaArs Technica
Documentary
[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous TrackSummoning Salt
Documentary
The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBANDWrestling With Gaming
Interview
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars TechnicaArs Technica
Talk
Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017Norwich Games Festival
Explainer
Racing the Beam Explained - Atari 2600 CPU vs. CRT TelevisionRetro Game Mechanics Explained
Explainer
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level DesignExtra History
Explainer
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 648-Bit Show And Tell
Interview
The Secrets of Monkey Island - An Evening With Ron GilbertThe Video Game History Foundation








































































































