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Games & Game Development

Game history & retro gaming

Game history & retro gaming sits within Games & Game Development. Explore games as designed experiences, software systems, and artifacts with their own histories and communities. This selection contains 106 catalog videos from 77 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.

Recurring catalog topics include retro gaming, gdc, retro games, speedrunning, game history and nes. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include comedy, commentary, demo, documentary, explainer, interview, music, news, other and talk. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.

“8 Bit & '8 Bitish' Graphics-Outside the Box”, listed under GDC Festival of Gaming, is cataloged as talk. Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.

“Computer program that learns to play classic NES games”, listed under suckerpinch, is cataloged as demo. Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his…

106 videos