Games & Game Development
Speedrunning, glitches & game hacking
Speedrunning, glitches & game hacking sits within Games & Game Development. Explore games as designed experiences, software systems, and artifacts with their own histories and communities. This selection contains 47 catalog videos from 41 distinct channels. The examples below offer specific entry points into the subject, with their own vocabulary and scope, rather than a prescribed sequence of lessons.
Recurring catalog topics include speedrunning, reverse engineering, super mario world, glitches, snes and agdq. These tags describe overlapping directions within the collection; an individual video may connect several of them. Recorded formats include commentary, demo, documentary, explainer and talk. Use those differences to choose between approaches to the subject and to compare how different contributors frame related questions.
“SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]”, listed under pannenkoek2012, is cataloged as explainer. Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor…
“Console Hacking 2016 (33c3)”, listed under media.ccc.de, is cataloged as talk. A 33c3 talk by marcan on reverse engineering the PS4 hardware to run Linux with 3D acceleration. It covers how the console differs from a PC and includes a story about tunneling…
47 videos
Explainer
How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy ExplainedStand-up Maths
Documentary
[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous TrackSummoning Salt
Explainer
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 648-Bit Show And Tell














































